blob: 288e0caec8aa0f3af427cbf8aae1a26c8c728cb6 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureDimensions_4df9a8() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureDimensions_4df9a8();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_4df9a8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_4df9a8();
return;
}