blob: 0dbe9128a30ea9bcfd086f3b9c1f4a231a28dc9d [file] [log] [blame]
Texture2D<uint4> arg_0 : register(t0, space1);
void textureDimensions_82138e() {
int2 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureDimensions_82138e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_82138e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_82138e();
return;
}