blob: 20c1bd7f4796c3ac30158650238648bf5bf6e130 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureDimensions_9eb8d8() {
int2 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureDimensions_9eb8d8();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_9eb8d8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_9eb8d8();
return;
}