blob: b30e569c3371c72425d72a74c1d5981d58c699b2 [file] [log] [blame]
Texture1D<float4> arg_0 : register(t0, space1);
void textureDimensions_d8f951() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureDimensions_d8f951();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_d8f951();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_d8f951();
return;
}