blob: e22c7fb7ce5134f07c7b303b48b74159f4223c68 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureNumLayers_22e53b() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLayers_22e53b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLayers_22e53b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_22e53b();
return;
}