blob: afe52d309afe13f123170d9886dd871df2d6b418 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureNumLayers_b8cd76() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLayers_b8cd76();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLayers_b8cd76();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_b8cd76();
return;
}