blob: d2726ea6489817be5caf1f4d37440108df90f231 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_e53267(texturecube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3());
}
fragment void fragment_main(texturecube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSample_e53267(tint_symbol_2, tint_symbol_3);
return;
}