blob: 81a2824aaa7fcf6e4b1a1e8b75202a0af8143031 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_63fb83(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float3(), 1.0f);
}
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSampleCompare_63fb83(tint_symbol_2, tint_symbol_3);
return;
}