| fn unpack4x8snorm_523fb3() { | |
| var res : vec4<f32> = unpack4x8snorm(1u); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| unpack4x8snorm_523fb3(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| unpack4x8snorm_523fb3(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| unpack4x8snorm_523fb3(); | |
| } |