| kernel void tint_symbol(texture3d<float, access::read> tint_symbol_1 [[texture(0)]], texture3d<float, access::read> tint_symbol_2 [[texture(1)]], texture3d<uint, access::read> tint_symbol_3 [[texture(2)]], texture3d<int, access::read> tint_symbol_4 [[texture(3)]], texture3d<uint, access::read> tint_symbol_5 [[texture(4)]], texture3d<int, access::read> tint_symbol_6 [[texture(5)]], texture3d<float, access::read> tint_symbol_7 [[texture(6)]], texture3d<uint, access::read> tint_symbol_8 [[texture(7)]], texture3d<int, access::read> tint_symbol_9 [[texture(8)]], texture3d<float, access::read> tint_symbol_10 [[texture(9)]], texture3d<uint, access::read> tint_symbol_11 [[texture(10)]], texture3d<int, access::read> tint_symbol_12 [[texture(11)]], texture3d<float, access::read> tint_symbol_13 [[texture(12)]], texture3d<uint, access::read> tint_symbol_14 [[texture(13)]], texture3d<int, access::read> tint_symbol_15 [[texture(14)]], texture3d<float, access::read> tint_symbol_16 [[texture(15)]], texture3d<float, access::write> tint_symbol_17 [[texture(50)]], texture3d<float, access::write> tint_symbol_18 [[texture(51)]], texture3d<uint, access::write> tint_symbol_19 [[texture(52)]], texture3d<int, access::write> tint_symbol_20 [[texture(53)]], texture3d<uint, access::write> tint_symbol_21 [[texture(54)]], texture3d<int, access::write> tint_symbol_22 [[texture(55)]], texture3d<float, access::write> tint_symbol_23 [[texture(56)]], texture3d<uint, access::write> tint_symbol_24 [[texture(57)]], texture3d<int, access::write> tint_symbol_25 [[texture(58)]], texture3d<float, access::write> tint_symbol_26 [[texture(59)]], texture3d<uint, access::write> tint_symbol_27 [[texture(60)]], texture3d<int, access::write> tint_symbol_28 [[texture(61)]], texture3d<float, access::write> tint_symbol_29 [[texture(62)]], texture3d<uint, access::write> tint_symbol_30 [[texture(63)]], texture3d<int, access::write> tint_symbol_31 [[texture(64)]], texture3d<float, access::write> tint_symbol_32 [[texture(65)]]) { |