| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| tint_array_wrapper data = {}; |
| int x_40 = 0; |
| int x_40_phi = 0; |
| int x_11_phi = 0; |
| int const x_7 = data.arr[1]; |
| int const x_10 = select(1, 2, (1 < x_7)); |
| x_40_phi = 1; |
| x_11_phi = x_10; |
| while (true) { |
| int x_54 = 0; |
| int x_41 = 0; |
| int x_41_phi = 0; |
| x_40 = x_40_phi; |
| int const x_11 = x_11_phi; |
| if ((x_11 < 3)) { |
| } else { |
| break; |
| } |
| int x_54_phi = 0; |
| int const x_8 = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1))); |
| float const x_47 = x_6.injectionSwitch.x; |
| x_54_phi = x_40; |
| switch(int(x_47)) { |
| case 78: { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| /* fallthrough */ |
| } |
| case 19: { |
| x_54_phi = as_type<int>(as_type<int>((as_type<uint>(x_40) + as_type<uint>(as_type<int>(1))))); |
| /* fallthrough */ |
| } |
| case 23: |
| case 38: { |
| x_54 = x_54_phi; |
| x_41_phi = x_54; |
| { |
| x_41 = x_41_phi; |
| x_40_phi = x_41; |
| x_11_phi = x_8; |
| } |
| continue; |
| break; |
| } |
| default: { |
| x_41_phi = x_40; |
| { |
| x_41 = x_41_phi; |
| x_40_phi = x_41; |
| x_11_phi = x_8; |
| } |
| continue; |
| break; |
| } |
| } |
| x_41_phi = 0; |
| { |
| x_41 = x_41_phi; |
| x_40_phi = x_41; |
| x_11_phi = x_8; |
| } |
| } |
| data.arr[x_40] = 1; |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |