blob: ef7e17ecf85cf30a517895648e39a18d72a9eca4 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct buf1 {
/* 0x0000 */ float zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
float2 v0 = 0.0f;
float4 v1 = 0.0f;
float4 x_57 = 0.0f;
float const x_32 = x_6.x_GLF_uniform_float_values.arr[0].el;
v0 = float2(x_32, x_32);
float const x_35 = v0.x;
float4 const x_36 = float4(x_35, x_35, x_35, x_35);
v1 = x_36;
float const x_38 = x_9.zero;
float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
if (!((x_38 == x_40))) {
float const x_46 = x_9.zero;
float const x_48 = x_6.x_GLF_uniform_float_values.arr[1].el;
if ((x_46 == x_48)) {
return;
}
float const x_53 = x_6.x_GLF_uniform_float_values.arr[0].el;
float2 const x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53));
x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w);
v1 = x_57;
} else {
discard_fragment();
}
*(tint_symbol_4) = x_57;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}