blob: a8ec9c9125e15075bf2e9e33c726170e8aff65dc [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
uint a = 0u;
a = 4u;
uint const x_5 = a;
switch((x_5 / 2u)) {
case 2u: {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
default: {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}