blob: 1ce3a68ab7293087db784a4978eaf63a5f1edfb2 [file] [log] [blame] [edit]
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v1 = float2(0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_35 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float2(x_35, x_35);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_38 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_40 = v1.y;
set_float2(v1, x_38, ldexp(x_40, -256));
if ((mul(float2x2(float2(x_35, 0.0f), float2(0.0f, x_35)), v1).x == x_35)) {
const float x_53 = float(x_38);
const int x_55 = asint(x_8[1].x);
const float x_56 = float(x_55);
x_GLF_color = float4(x_53, x_56, x_56, x_53);
} else {
const int x_59 = asint(x_8[1].x);
const float x_60 = float(x_59);
x_GLF_color = float4(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}