blob: f10a979d5cea4fc16e4a0d374f862ad62afdd583 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[6];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
tint_array_wrapper_1 arr = {};
int index = 0;
bool x_76 = false;
bool x_86 = false;
bool x_77_phi = false;
bool x_87_phi = false;
int const x_33 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[5].el;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el;
tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_33, x_35, x_37}};
arr = tint_symbol_3;
index = 1;
while (true) {
bool x_51 = false;
bool x_52_phi = false;
x_52_phi = true;
if (true) {
int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_48 = index;
x_51 = !(((x_46 == 1) && (x_48 <= 1)));
x_52_phi = x_51;
}
bool const x_52 = x_52_phi;
if (!(x_52)) {
} else {
break;
}
int const x_55 = index;
int const x_56_save = x_55;
int const x_57 = arr.arr[x_56_save];
arr.arr[x_56_save] = as_type<int>((as_type<uint>(x_57) + as_type<uint>(1)));
int const x_59 = index;
index = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1)));
}
int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = arr.arr[x_62];
int const x_66 = x_6.x_GLF_uniform_int_values.arr[3].el;
bool const x_67 = (x_64 == x_66);
x_77_phi = x_67;
if (x_67) {
int const x_71 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_73 = arr.arr[x_71];
int const x_75 = x_6.x_GLF_uniform_int_values.arr[4].el;
x_76 = (x_73 == x_75);
x_77_phi = x_76;
}
bool const x_77 = x_77_phi;
x_87_phi = x_77;
if (x_77) {
int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_83 = arr.arr[x_81];
int const x_85 = x_6.x_GLF_uniform_int_values.arr[2].el;
x_86 = (x_83 == x_85);
x_87_phi = x_86;
}
bool const x_87 = x_87_phi;
if (x_87) {
int const x_92 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_95 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_92), float(x_95), float(x_98), float(x_101));
} else {
int const x_105 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_106 = float(x_105);
*(tint_symbol_5) = float4(x_106, x_106, x_106, x_106);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}