| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| a = -1.0f; |
| b = 1.700000048f; |
| float const x_27 = a; |
| float const x_28 = b; |
| c = pow(x_27, x_28); |
| float const x_30 = c; |
| *(tint_symbol_4) = float4(x_30, x_30, x_30, x_30); |
| float const x_32 = a; |
| float const x_34 = b; |
| if (((x_32 == -1.0f) && (x_34 == 1.700000048f))) { |
| float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| float const x_45 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| float const x_47 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_41, x_43, x_45, x_47); |
| } else { |
| float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |