blob: d1fa98fa376948ed5cd7442b37d45f12ff267e9c [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
int a = 0;
*(tint_symbol_4) = 0;
while (true) {
int const x_8 = *(tint_symbol_4);
float const x_46 = x_6.injectionSwitch.x;
if ((x_8 < int((x_46 + 2.0f)))) {
} else {
break;
}
int const x_9 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
}
int const x_11 = *(tint_symbol_4);
a = x_11;
while (true) {
int const x_12 = *(tint_symbol_4);
float const x_56 = x_6.injectionSwitch.y;
if ((x_12 < int(x_56))) {
} else {
break;
}
int const x_13 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_13) + as_type<uint>(1)));
}
int const x_15 = a;
a = x_15;
int const x_16 = a;
if ((x_16 == 2)) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(x_6, &(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}