| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| int a = 0; |
| *(tint_symbol_4) = 0; |
| while (true) { |
| int const x_8 = *(tint_symbol_4); |
| float const x_46 = x_6.injectionSwitch.x; |
| if ((x_8 < int((x_46 + 2.0f)))) { |
| } else { |
| break; |
| } |
| int const x_9 = *(tint_symbol_4); |
| *(tint_symbol_4) = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1))); |
| } |
| int const x_11 = *(tint_symbol_4); |
| a = x_11; |
| while (true) { |
| int const x_12 = *(tint_symbol_4); |
| float const x_56 = x_6.injectionSwitch.y; |
| if ((x_12 < int(x_56))) { |
| } else { |
| break; |
| } |
| int const x_13 = *(tint_symbol_4); |
| *(tint_symbol_4) = as_type<int>((as_type<uint>(x_13) + as_type<uint>(1))); |
| } |
| int const x_15 = a; |
| a = x_15; |
| int const x_16 = a; |
| if ((x_16 == 2)) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread int tint_symbol_6 = 0; |
| thread float4 tint_symbol_7 = 0.0f; |
| main_1(x_6, &(tint_symbol_6), &(tint_symbol_7)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |