| static int g = 0; |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| g = 0; |
| while (true) { |
| const int x_8 = g; |
| const float x_46 = asfloat(x_6[0].x); |
| if ((x_8 < int((x_46 + 2.0f)))) { |
| } else { |
| break; |
| } |
| g = (g + 1); |
| } |
| a = g; |
| while (true) { |
| const int x_12 = g; |
| const float x_56 = asfloat(x_6[0].y); |
| if ((x_12 < int(x_56))) { |
| } else { |
| break; |
| } |
| g = (g + 1); |
| } |
| a = a; |
| if ((a == 2)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |