| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float* const tint_symbol_5, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| float lv = 0.0f; |
| float x_43 = 0.0f; |
| int GLF_live5r = 0; |
| int GLF_live5_looplimiter6 = 0; |
| float const x_45 = x_7.injectionSwitch.y; |
| if ((1.0f > x_45)) { |
| float const x_50 = *(tint_symbol_5); |
| x_43 = fabs(x_50); |
| } else { |
| x_43 = 260.0f; |
| } |
| float const x_52 = x_43; |
| lv = x_52; |
| float const x_53 = lv; |
| if ((int(x_53) < 250)) { |
| float const x_58 = lv; |
| if ((int(x_58) < 180)) { |
| float const x_64 = lv; |
| float const x_65 = clamp(x_64, 1.0f, 1.0f); |
| } else { |
| float const x_67 = (*(tint_symbol_6)).y; |
| if ((x_67 < 0.0f)) { |
| float const x_71 = lv; |
| if ((int(x_71) < 210)) { |
| while (true) { |
| { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| GLF_live5r = 0; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| int const x_11 = GLF_live5_looplimiter6; |
| if ((x_11 >= 6)) { |
| break; |
| } |
| int const x_12 = GLF_live5_looplimiter6; |
| GLF_live5_looplimiter6 = as_type<int>((as_type<uint>(x_12) + as_type<uint>(1))); |
| } |
| } |
| } |
| } |
| *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_10 = 0.0f; |
| tint_symbol_8 = gl_FragCoord_param; |
| main_1(x_7, &(tint_symbol_9), &(tint_symbol_8), &(tint_symbol_10)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_10}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |