#include <metal_stdlib> | |
using namespace metal; | |
void main_1() { | |
float const x_11 = float3(1.0f, 2.0f, 3.0f).y; | |
float2 const x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z); | |
float3 const x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y); | |
return; | |
} | |
kernel void tint_symbol() { | |
main_1(); | |
return; | |
} | |