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tint
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refs/heads/chromium/4600
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.
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test
/
shader_io
/
fragment_output_builtins.wgsl.expected.wgsl
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[[
stage
(
fragment
)]]
fn main1
()
->
[[
builtin
(
frag_depth
)]]
f32
{
return
1.0
;
}
[[
stage
(
fragment
)]]
fn main2
()
->
[[
builtin
(
sample_mask
)]]
u32
{
return
1u
;
}