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dawn
/
tint
/
refs/heads/chromium/4600
/
.
/
test
/
types
/
texture
/
depth
/
cube_array.wgsl.expected.hlsl
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TextureCubeArray
t_f
:
register
(
t0
,
space0
);
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
t_f
;
return
;
}