blob: 3cd5c26ea1881bf5f0dd673c3494f12962a7bc0b [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_3) {
float a = 0.0f;
float b = 0.0f;
a = 1.0f;
float const x_33 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_34 = a;
b = clamp(x_33, select(0.0f, x_34, false), 1.0f);
float const x_37 = b;
float const x_39 = x_7.x_GLF_uniform_float_values.arr[1].el;
if ((x_37 == x_39)) {
float const x_44 = b;
float const x_46 = x_7.x_GLF_uniform_float_values.arr[0].el;
int const x_49 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_52 = x_9.x_GLF_uniform_int_values.arr[0].el;
int const x_55 = x_9.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_3) = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55));
} else {
int const x_59 = x_9.x_GLF_uniform_int_values.arr[0].el;
float const x_60 = float(x_59);
*(tint_symbol_3) = float4(x_60, x_60, x_60, x_60);
}
return;
}
main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_4) {
main_1(x_7, x_9, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_9, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}