| cbuffer cbuffer_x_5 : register(b1, space0) { |
| uint4 x_5[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| |
| void main_1() { |
| const float x_29 = asfloat(x_5[0].x); |
| const float x_31 = asfloat(x_5[0].y); |
| if ((x_29 < x_31)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const int x_40 = asint(x_7[1].x); |
| const int x_43 = asint(x_7[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_46 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46)); |
| const float x_50 = asfloat(x_5[0].x); |
| const float x_52 = asfloat(x_5[0].y); |
| if ((x_50 > x_52)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_57 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_58 = float(x_57); |
| x_GLF_color = float4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } else { |
| const int x_61 = asint(x_7[1].x); |
| const float x_62 = float(x_61); |
| x_GLF_color = float4(x_62, x_62, x_62, x_62); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |