| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[8]; |
| }; |
| struct tint_array_wrapper_1 { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| tint_array_wrapper x_77 = {}; |
| tint_array_wrapper x_78 = {}; |
| tint_array_wrapper x_79 = {}; |
| tint_array_wrapper_1 x_80 = {}; |
| float4 x_89 = 0.0f; |
| float4 x_89_phi = 0.0f; |
| int x_92_phi = 0; |
| float4 const x_81 = *(tint_symbol_7); |
| float2 const x_84 = x_6.resolution; |
| float2 const x_87 = floor(((float2(x_81.x, x_81.y) / x_84) * 32.0f)); |
| x_89_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); |
| x_92_phi = 0; |
| while (true) { |
| float4 x_136 = 0.0f; |
| int x_93 = 0; |
| bool x_121_phi = false; |
| float4 x_90_phi = 0.0f; |
| x_89 = x_89_phi; |
| int const x_92 = x_92_phi; |
| if ((x_92 < 8)) { |
| } else { |
| break; |
| } |
| float4 x_98 = 0.0f; |
| tint_array_wrapper const tint_symbol_2 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_77 = tint_symbol_2; |
| x_98 = x_77.arr[x_92]; |
| switch(0u) { |
| default: { |
| float const x_101 = x_87.x; |
| float const x_102 = x_98.x; |
| if ((x_101 < x_102)) { |
| x_121_phi = false; |
| break; |
| } |
| float const x_106 = x_87.y; |
| float const x_107 = x_98.y; |
| if ((x_106 < x_107)) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_101 > (x_102 + x_98.z))) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_106 > (x_107 + x_98.w))) { |
| x_121_phi = false; |
| break; |
| } |
| x_121_phi = true; |
| break; |
| } |
| } |
| bool const x_121 = x_121_phi; |
| x_90_phi = x_89; |
| if (x_121) { |
| tint_array_wrapper const tint_symbol_3 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_78 = tint_symbol_3; |
| float const x_125 = x_78.arr[x_92].x; |
| tint_array_wrapper const tint_symbol_4 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; |
| x_79 = tint_symbol_4; |
| float const x_128 = x_79.arr[x_92].y; |
| tint_array_wrapper_1 const tint_symbol_5 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| x_80 = tint_symbol_5; |
| x_136 = x_80.arr[(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_125)) * as_type<uint>(int(x_128))))) + as_type<uint>(as_type<int>((as_type<uint>(x_92) * as_type<uint>(9))))))) + as_type<uint>(11))) % 16)]; |
| x_90_phi = x_136; |
| } |
| float4 const x_90 = x_90_phi; |
| { |
| x_93 = as_type<int>((as_type<uint>(x_92) + as_type<uint>(1))); |
| x_89_phi = x_90; |
| x_92_phi = x_93; |
| } |
| } |
| *(tint_symbol_8) = x_89; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { |
| *(tint_symbol_9) = gl_FragCoord_param; |
| main_1(x_6, tint_symbol_9, tint_symbol_10); |
| main_out const tint_symbol_6 = {.x_GLF_color_1=*(tint_symbol_10)}; |
| return tint_symbol_6; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_11 = 0.0f; |
| thread float4 tint_symbol_12 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_11), &(tint_symbol_12)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |