| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 mand_() { |
| bool x_40 = false; |
| float3 x_41 = float3(0.0f, 0.0f, 0.0f); |
| int k = 0; |
| while (true) { |
| k = 0; |
| while (true) { |
| if ((k < 1000)) { |
| } else { |
| break; |
| } |
| x_40 = true; |
| x_41 = float3(1.0f, 1.0f, 1.0f); |
| break; |
| } |
| if (x_40) { |
| break; |
| } |
| discard; |
| } |
| return x_41; |
| } |
| |
| void main_1() { |
| int i = 0; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i = 0; |
| while (true) { |
| if ((i < 4)) { |
| } else { |
| break; |
| } |
| { |
| const float3 x_38 = mand_(); |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |