|  | #include <metal_stdlib> | 
|  |  | 
|  | using namespace metal; | 
|  | struct main_out { | 
|  | float4 x_1_1; | 
|  | float4 x_1_2; | 
|  | float4 x_2_1; | 
|  | }; | 
|  | struct tint_symbol_1 { | 
|  | float4 x_1_1 [[user(locn9)]]; | 
|  | float4 x_1_2 [[user(locn10)]]; | 
|  | float4 x_2_1 [[position]]; | 
|  | }; | 
|  |  | 
|  | void main_1() { | 
|  | return; | 
|  | } | 
|  |  | 
|  | main_out tint_symbol_inner(thread float2x4* const tint_symbol_3, thread float4* const tint_symbol_4) { | 
|  | main_1(); | 
|  | main_out const tint_symbol_2 = {.x_1_1=(*(tint_symbol_3))[0], .x_1_2=(*(tint_symbol_3))[1], .x_2_1=*(tint_symbol_4)}; | 
|  | return tint_symbol_2; | 
|  | } | 
|  |  | 
|  | vertex tint_symbol_1 tint_symbol() { | 
|  | thread float2x4 tint_symbol_5 = float2x4(0.0f); | 
|  | thread float4 tint_symbol_6 = 0.0f; | 
|  | main_out const inner_result = tint_symbol_inner(&(tint_symbol_5), &(tint_symbol_6)); | 
|  | tint_symbol_1 wrapper_result = {}; | 
|  | wrapper_result.x_1_1 = inner_result.x_1_1; | 
|  | wrapper_result.x_1_2 = inner_result.x_1_2; | 
|  | wrapper_result.x_2_1 = inner_result.x_2_1; | 
|  | return wrapper_result; | 
|  | } | 
|  |  |