| var<private> x_1 : mat2x4<f32>; | |
| var<private> x_2 : vec4<f32>; | |
| fn main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| [[location(9)]] | |
| x_1_1 : vec4<f32>; | |
| [[location(10)]] | |
| x_1_2 : vec4<f32>; | |
| [[builtin(position)]] | |
| x_2_1 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_1[0], x_1[1], x_2); | |
| } |