| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_array_wrapper { | |
| uint arr[2]; | |
| }; | |
| struct S { | |
| uint field0; | |
| float field1; | |
| tint_array_wrapper field2; | |
| }; | |
| void main_1() { | |
| float3x2 x_200 = float3x2(float2(1.5f, 2.0f), float2(2.0f, 3.0f), float2(3.0f, 4.0f)); | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |