| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_array_wrapper { | |
| uint arr[2]; | |
| }; | |
| struct S { | |
| uint field0; | |
| float field1; | |
| tint_array_wrapper field2; | |
| }; | |
| void main_1() { | |
| bool a = true; | |
| bool b = false; | |
| int c = -1; | |
| uint d = 1u; | |
| float e = 1.5f; | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |