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/
tint
/
refs/heads/chromium/4603
/
.
/
test
/
shader_io
/
invariant_struct_member.wgsl.expected.wgsl
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struct
Out
{
[[
builtin
(
position
),
invariant
]]
pos
:
vec4
<f32>
;
};
[[
stage
(
vertex
)]]
fn main
()
->
Out
{
return
Out
();
}