| static uint x_2 = 0u; |
| static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| float4 position_1; |
| }; |
| struct tint_symbol_1 { |
| uint x_2_param : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 position_1 : SV_Position; |
| }; |
| |
| main_out main_inner(uint x_2_param) { |
| x_2 = x_2_param; |
| main_1(); |
| const main_out tint_symbol_3 = {position}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.x_2_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.position_1 = inner_result.position_1; |
| return wrapper_result; |
| } |