blob: 43846a3c9328929cf069622c177a2fff27b70dd3 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_1_1;
float4 x_1_2;
float4 x_2_1;
};
struct tint_symbol_1 {
float4 x_1_1 [[user(locn9)]];
float4 x_1_2 [[user(locn10)]];
float4 x_2_1 [[position]];
};
void main_1() {
return;
}
main_out tint_symbol_inner(thread float2x4* const tint_symbol_3, thread float4* const tint_symbol_4) {
main_1();
main_out const tint_symbol_2 = {.x_1_1=(*(tint_symbol_3))[0], .x_1_2=(*(tint_symbol_3))[1], .x_2_1=*(tint_symbol_4)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread float2x4 tint_symbol_5 = float2x4(0.0f);
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5), &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_1_1 = inner_result.x_1_1;
wrapper_result.x_1_2 = inner_result.x_1_2;
wrapper_result.x_2_1 = inner_result.x_2_1;
return wrapper_result;
}