| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct frexp_result_vec3 { |
| float3 sig; |
| int3 exp; |
| }; |
| frexp_result_vec3 tint_frexp(float3 param_0) { |
| int3 exp; |
| float3 sig = frexp(param_0, exp); |
| return {sig, exp}; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void frexp_a0eb3b() { |
| frexp_result_vec3 res = tint_frexp(float3()); |
| } |
| |
| float4 vertex_main_inner() { |
| frexp_a0eb3b(); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| frexp_a0eb3b(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| frexp_a0eb3b(); |
| return; |
| } |
| |