| intrinsics/gen/frexp/b9e4de.wgsl:29:24 warning: use of deprecated intrinsic |
| var res: vec3<f32> = frexp(vec3<f32>(), &arg_1); |
| ^^^^^ |
| |
| float3 tint_frexp(float3 param_0, inout int3 param_1) { |
| float3 float_exp; |
| float3 significand = frexp(param_0, float_exp); |
| param_1 = int3(float_exp); |
| return significand; |
| } |
| |
| void frexp_b9e4de() { |
| int3 arg_1 = int3(0, 0, 0); |
| float3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f), arg_1); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| frexp_b9e4de(); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| frexp_b9e4de(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| frexp_b9e4de(); |
| return; |
| } |