| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1() { | |
| float3 const x_1 = (float3(50.0f, 60.0f, 70.0f) + float3(50.0f, 60.0f, 70.0f)); | |
| float2 const x_2 = (float2(60.0f, 50.0f) + float2(50.0f, 60.0f)); | |
| float2x3 const x_3 = float2x3(float3((x_2.x * x_1.x), (x_2.x * x_1.y), (x_2.x * x_1.z)), float3((x_2.y * x_1.x), (x_2.y * x_1.y), (x_2.y * x_1.z))); | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |