| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float x_1_1; |
| float x_2_1; |
| float x_3_1; |
| float x_4_1; |
| float x_5_1; |
| float x_6_1; |
| }; |
| struct tint_symbol_1 { |
| float x_1_1 [[color(1)]]; |
| float x_2_1 [[color(2)]] [[centroid_perspective]]; |
| float x_3_1 [[color(3)]] [[sample_perspective]]; |
| float x_4_1 [[color(4)]] [[no_perspective]]; |
| float x_5_1 [[color(5)]] [[centroid_no_perspective]]; |
| float x_6_1 [[color(6)]] [[sample_no_perspective]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float* const tint_symbol_3, thread float* const tint_symbol_4, thread float* const tint_symbol_5, thread float* const tint_symbol_6, thread float* const tint_symbol_7, thread float* const tint_symbol_8) { |
| main_1(); |
| main_out const tint_symbol_2 = {.x_1_1=*(tint_symbol_3), .x_2_1=*(tint_symbol_4), .x_3_1=*(tint_symbol_5), .x_4_1=*(tint_symbol_6), .x_5_1=*(tint_symbol_7), .x_6_1=*(tint_symbol_8)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float tint_symbol_9 = 0.0f; |
| thread float tint_symbol_10 = 0.0f; |
| thread float tint_symbol_11 = 0.0f; |
| thread float tint_symbol_12 = 0.0f; |
| thread float tint_symbol_13 = 0.0f; |
| thread float tint_symbol_14 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_1_1 = inner_result.x_1_1; |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| wrapper_result.x_3_1 = inner_result.x_3_1; |
| wrapper_result.x_4_1 = inner_result.x_4_1; |
| wrapper_result.x_5_1 = inner_result.x_5_1; |
| wrapper_result.x_6_1 = inner_result.x_6_1; |
| return wrapper_result; |
| } |
| |