blob: 4e46c3dd5c9602764207ab5b3c9cf8e077c850e9 [file] [log] [blame] [edit]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
cbuffer cbuffer_x_25 : register(b0, space0) {
uint4 x_25[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 drawShape_vf2_(inout float2 pos) {
bool c2 = false;
bool c3 = false;
bool c4 = false;
bool c5 = false;
bool c6 = false;
int GLF_live4i = 0;
int GLF_live4_looplimiter5 = 0;
float4x2 GLF_live7m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x3 GLF_live7m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live7cols = 0;
int GLF_live7_looplimiter3 = 0;
int GLF_live7rows = 0;
int GLF_live7_looplimiter2 = 0;
int GLF_live7_looplimiter1 = 0;
int GLF_live7c = 0;
int GLF_live7r = 0;
int GLF_live7_looplimiter0 = 0;
int GLF_live7sum_index = 0;
int GLF_live7_looplimiter7 = 0;
int GLF_live7cols_1 = 0;
int GLF_live7rows_1 = 0;
float GLF_live7sums[9] = (float[9])0;
int GLF_live7c_1 = 0;
int GLF_live7r_1 = 0;
int x_180 = 0;
float3x3 indexable = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const float x_182 = pos.x;
c2 = (x_182 > 1.0f);
if (c2) {
return float3(1.0f, 1.0f, 1.0f);
}
const float x_188 = pos.y;
c3 = (x_188 < 1.0f);
if (c3) {
return float3(1.0f, 1.0f, 1.0f);
}
const float x_194 = pos.y;
c4 = (x_194 > 1.0f);
if (c4) {
return float3(1.0f, 1.0f, 1.0f);
}
const float x_200 = pos.x;
c5 = (x_200 < 1.0f);
if (c5) {
return float3(1.0f, 1.0f, 1.0f);
}
const float x_206 = pos.x;
c6 = ((x_206 + 1.0f) > 1.0f);
if (c6) {
return float3(1.0f, 1.0f, 1.0f);
}
GLF_live4i = 0;
{
for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) {
if ((GLF_live4_looplimiter5 >= 7)) {
break;
}
GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1);
GLF_live7m42 = float4x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f), float2(0.0f, 0.0f), float2(1.0f, 0.0f));
GLF_live7m33 = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f));
GLF_live7cols = 2;
{
for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) {
if ((GLF_live7_looplimiter3 >= 7)) {
break;
}
GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1);
GLF_live7rows = 2;
{
for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) {
if ((GLF_live7_looplimiter2 >= 7)) {
break;
}
GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1);
GLF_live7_looplimiter1 = 0;
GLF_live7c = 0;
{
for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) {
if ((GLF_live7_looplimiter1 >= 7)) {
break;
}
GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1);
GLF_live7r = 0;
{
for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) {
if ((GLF_live7_looplimiter0 >= 7)) {
break;
}
GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1);
bool tint_tmp = (GLF_live7c >= 0);
if (tint_tmp) {
tint_tmp = (GLF_live7c < 3);
}
bool tint_tmp_1 = (GLF_live7r >= 0);
if (tint_tmp_1) {
tint_tmp_1 = (GLF_live7r < 3);
}
set_float3(GLF_live7m33[((tint_tmp) ? GLF_live7c : 0)], ((tint_tmp_1) ? GLF_live7r : 0), 1.0f);
const float x_267 = asfloat(x_25[0].y);
if ((0.0f > x_267)) {
} else {
bool tint_tmp_2 = (GLF_live7c >= 0);
if (tint_tmp_2) {
tint_tmp_2 = (GLF_live7c < 4);
}
bool tint_tmp_3 = (GLF_live7r >= 0);
if (tint_tmp_3) {
tint_tmp_3 = (GLF_live7r < 2);
}
set_float2(GLF_live7m42[((tint_tmp_2) ? GLF_live7c : 0)], ((tint_tmp_3) ? GLF_live7r : 0), 1.0f);
}
}
}
}
}
}
}
}
}
GLF_live7sum_index = 0;
GLF_live7_looplimiter7 = 0;
GLF_live7cols_1 = 2;
{
for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) {
if ((GLF_live7_looplimiter7 >= 7)) {
break;
}
GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1);
GLF_live7rows_1 = 2;
bool tint_tmp_4 = (GLF_live7sum_index >= 0);
if (tint_tmp_4) {
tint_tmp_4 = (GLF_live7sum_index < 9);
}
GLF_live7sums[((tint_tmp_4) ? GLF_live7sum_index : 0)] = 0.0f;
GLF_live7c_1 = 0;
{
for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) {
GLF_live7r_1 = 0;
{
for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) {
bool tint_tmp_5 = (GLF_live7sum_index >= 0);
if (tint_tmp_5) {
tint_tmp_5 = (GLF_live7sum_index < 9);
}
const int x_310 = ((tint_tmp_5) ? GLF_live7sum_index : 0);
const float3x3 x_312 = transpose(GLF_live7m33);
if ((GLF_live7c_1 < 3)) {
x_180 = 1;
} else {
const float x_318 = asfloat(x_25[0].x);
x_180 = int(x_318);
}
const int x_320 = x_180;
const int x_93 = GLF_live7r_1;
indexable = x_312;
const float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)];
const float x_326 = GLF_live7sums[x_310];
GLF_live7sums[x_310] = (x_326 + x_324);
bool tint_tmp_6 = (GLF_live7sum_index >= 0);
if (tint_tmp_6) {
tint_tmp_6 = (GLF_live7sum_index < 9);
}
const int x_332 = ((tint_tmp_6) ? GLF_live7sum_index : 0);
const float x_334 = GLF_live7m42[1][GLF_live7r_1];
const float x_336 = GLF_live7sums[x_332];
GLF_live7sums[x_332] = (x_336 + x_334);
}
}
}
}
GLF_live7sum_index = (GLF_live7sum_index + 1);
}
}
}
}
return float3(1.0f, 1.0f, 1.0f);
}
void main_1() {
float2 position = float2(0.0f, 0.0f);
float2 param = float2(0.0f, 0.0f);
float2 param_1 = float2(0.0f, 0.0f);
int i = 0;
float2 param_2 = float2(0.0f, 0.0f);
const float x_161 = asfloat(x_25[0].x);
if ((x_161 >= 2.0f)) {
const float4 x_165 = gl_FragCoord;
position = float2(x_165.x, x_165.y);
param = position;
const float3 x_168 = drawShape_vf2_(param);
param_1 = position;
const float3 x_170 = drawShape_vf2_(param_1);
i = 25;
{
for(; (i > 0); i = (i - 1)) {
param_2 = position;
const float3 x_178 = drawShape_vf2_(param_2);
}
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}