| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float const x_31 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_3) = float4(x_31, x_31, x_31, x_31); |
| float const x_34 = (*(tint_symbol_4)).y; |
| float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_34 >= x_36)) { |
| int const x_41 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| switch(x_41) { |
| case 0: |
| case 16: { |
| int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| float const x_46 = float(x_45); |
| float const x_47 = float(x_41); |
| *(tint_symbol_3) = float4(x_46, x_47, x_47, x_46); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| int const x_50 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| int const x_52 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_50 == x_52)) { |
| *(tint_symbol_3) = float4(x_36, x_36, x_36, x_36); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_6, x_8, tint_symbol_6, tint_symbol_5); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, x_8, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |