| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf2 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_2 { |
| /* 0x0000 */ uint el; |
| /* 0x0004 */ int8_t tint_pad_2[12]; |
| }; |
| struct tint_array_wrapper_2 { |
| /* 0x0000 */ tint_padded_array_element_2 arr[1]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_uint_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf2& x_8, constant buf0& x_10, constant buf1& x_12, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| uint a = 0u; |
| int b = 0; |
| a = 0u; |
| int const x_41 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| b = x_41; |
| float const x_43 = (*(tint_symbol_3)).x; |
| float const x_45 = x_10.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_43 < x_45)) { |
| uint const x_50 = x_12.x_GLF_uniform_uint_values.arr[0].el; |
| uint const x_51 = a; |
| b = as_type<int>((x_50 % x_51)); |
| } |
| int const x_54 = b; |
| int const x_56 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_54 == x_56)) { |
| int const x_62 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| int const x_65 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| int const x_68 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| int const x_71 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_4) = float4(float(x_62), float(x_65), float(x_68), float(x_71)); |
| } else { |
| int const x_75 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| float const x_76 = float(x_75); |
| *(tint_symbol_4) = float4(x_76, x_76, x_76, x_76); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf2& x_8, constant buf0& x_10, constant buf1& x_12, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_8, x_10, x_12, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf2& x_8 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]], constant buf1& x_12 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, x_10, x_12, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |