| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_7, constant buf0& x_9, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float f = 0.0f; |
| float const x_35 = (*(tint_symbol_3)).y; |
| float const x_37 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| f = fract(trunc(select(1.0f, 0.100000001f, (x_35 < x_37)))); |
| float const x_42 = f; |
| float const x_44 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_42 == x_44)) { |
| int const x_50 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| int const x_53 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| int const x_56 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| int const x_59 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_50), float(x_53), float(x_56), float(x_59)); |
| } else { |
| int const x_63 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| float const x_64 = float(x_63); |
| *(tint_symbol_4) = float4(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_7, x_9, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, x_9, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |