| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float3 mand_() { |
| bool x_40 = false; |
| float3 x_41 = 0.0f; |
| int k = 0; |
| while (true) { |
| k = 0; |
| while (true) { |
| int const x_7 = k; |
| if ((x_7 < 1000)) { |
| } else { |
| break; |
| } |
| x_40 = true; |
| x_41 = float3(1.0f, 1.0f, 1.0f); |
| break; |
| } |
| bool const x_50 = x_40; |
| if (x_50) { |
| break; |
| } |
| discard_fragment(); |
| } |
| float3 const x_52 = x_41; |
| return x_52; |
| } |
| |
| void main_1(thread float4* const tint_symbol_3) { |
| int i = 0; |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| i = 0; |
| while (true) { |
| int const x_8 = i; |
| if ((x_8 < 4)) { |
| } else { |
| break; |
| } |
| { |
| float3 const x_38 = mand_(); |
| int const x_9 = i; |
| i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |