blob: 5ad0b89c81db4c31f158d95183e03e3a12ba4ffd [file] [log] [blame] [edit]
var<private> x_GLF_color : vec4<f32>;
fn mand_() -> vec3<f32> {
var x_40 : bool = false;
var x_41 : vec3<f32>;
var k : i32;
loop {
k = 0;
loop {
let x_7 : i32 = k;
if ((x_7 < 1000)) {
} else {
break;
}
x_40 = true;
x_41 = vec3<f32>(1.0, 1.0, 1.0);
break;
}
let x_50 : bool = x_40;
if (x_50) {
break;
}
discard;
}
let x_52 : vec3<f32> = x_41;
return x_52;
}
fn main_1() {
var i : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
i = 0;
loop {
let x_8 : i32 = i;
if ((x_8 < 4)) {
} else {
break;
}
continuing {
let x_38 : vec3<f32> = mand_();
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}