| var<private> x_GLF_color : vec4<f32>; |
| |
| fn mand_() -> vec3<f32> { |
| var x_40 : bool = false; |
| var x_41 : vec3<f32>; |
| var k : i32; |
| loop { |
| k = 0; |
| loop { |
| let x_7 : i32 = k; |
| if ((x_7 < 1000)) { |
| } else { |
| break; |
| } |
| x_40 = true; |
| x_41 = vec3<f32>(1.0, 1.0, 1.0); |
| break; |
| } |
| let x_50 : bool = x_40; |
| if (x_50) { |
| break; |
| } |
| discard; |
| } |
| let x_52 : vec3<f32> = x_41; |
| return x_52; |
| } |
| |
| fn main_1() { |
| var i : i32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| i = 0; |
| loop { |
| let x_8 : i32 = i; |
| if ((x_8 < 4)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_38 : vec3<f32> = mand_(); |
| let x_9 : i32 = i; |
| i = (x_9 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |