blob: ed604d0c5c71f9cadc071e419f823f0cad2c966b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texturecube<float, access::sample> tint_symbol_1 [[texture(0)]], texturecube<int, access::sample> tint_symbol_2 [[texture(1)]], texturecube<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}