blob: bf630b5e4287e6994b332a55cde6977e6b7e2d9f [file] [log] [blame]
TextureCubeArray<float4> t_f : register(t0, space0);
TextureCubeArray<int4> t_i : register(t1, space0);
TextureCubeArray<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}