| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| uint arr[2]; |
| }; |
| struct S { |
| uint field0; |
| float field1; |
| tint_array_wrapper field2; |
| }; |
| |
| void main_1(thread uint* const tint_symbol_1) { |
| *(tint_symbol_1) = 0u; |
| while (true) { |
| uint x_2 = 0u; |
| *(tint_symbol_1) = 1u; |
| if (false) { |
| break; |
| } |
| *(tint_symbol_1) = 3u; |
| if (true) { |
| x_2 = (1u + 1u); |
| } else { |
| return; |
| } |
| *(tint_symbol_1) = x_2; |
| { |
| *(tint_symbol_1) = 4u; |
| if (false) { |
| break; |
| } |
| } |
| } |
| *(tint_symbol_1) = 5u; |
| return; |
| } |
| |
| fragment void tint_symbol() { |
| thread uint tint_symbol_2 = 0u; |
| main_1(&(tint_symbol_2)); |
| return; |
| } |
| |