#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1() { | |
while (true) { | |
if (false) { | |
break; | |
} | |
break; | |
{ | |
float x_81_phi = 0.0f; | |
float const x_81 = x_81_phi; | |
} | |
} | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |