| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float2x4 arr[2]; |
| }; |
| struct main_out { |
| float4 x_2_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_1_param [[attribute(7)]]; |
| float4 x_1_param_1 [[attribute(8)]]; |
| float4 x_1_param_2 [[attribute(9)]]; |
| float4 x_1_param_3 [[attribute(10)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 x_2_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 x_1_param, float4 x_1_param_1, float4 x_1_param_2, float4 x_1_param_3, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| (*(tint_symbol_5)).arr[0][0] = x_1_param; |
| (*(tint_symbol_5)).arr[0][1] = x_1_param_1; |
| (*(tint_symbol_5)).arr[1][0] = x_1_param_2; |
| (*(tint_symbol_5)).arr[1][1] = x_1_param_3; |
| main_1(); |
| main_out const tint_symbol_4 = {.x_2_1=*(tint_symbol_6)}; |
| return tint_symbol_4; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread tint_array_wrapper tint_symbol_7 = {}; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_1_param_1, tint_symbol_1.x_1_param_2, tint_symbol_1.x_1_param_3, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| return wrapper_result; |
| } |
| |