var<private> x_1 : array<mat2x4<f32>, 2>; | |
var<private> x_2 : vec4<f32>; | |
fn main_1() { | |
return; | |
} | |
struct main_out { | |
[[builtin(position)]] | |
x_2_1 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main([[location(7)]] x_1_param : vec4<f32>, [[location(8)]] x_1_param_1 : vec4<f32>, [[location(9)]] x_1_param_2 : vec4<f32>, [[location(10)]] x_1_param_3 : vec4<f32>) -> main_out { | |
x_1[0][0] = x_1_param; | |
x_1[0][1] = x_1_param_1; | |
x_1[1][0] = x_1_param_2; | |
x_1[1][1] = x_1_param_3; | |
main_1(); | |
return main_out(x_2); | |
} |