struct Interface { | |
[[location(0)]] | |
i : i32; | |
[[location(1)]] | |
u : u32; | |
[[location(2)]] | |
vi : vec4<i32>; | |
[[location(3)]] | |
vu : vec4<u32>; | |
[[builtin(position)]] | |
pos : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn vert_main() -> Interface { | |
return Interface(); | |
} | |
[[stage(fragment)]] | |
fn frag_main(inputs : Interface) -> [[location(0)]] i32 { | |
return inputs.i; | |
} |